Your browser does not support JavaScript or its disabled!
Please turn it on, or be aware that some features on this website will not work correctly.
Contentbox headline
24.7.2024 -
New Season of Hela launching on the 27th of September at 18:00 CET
Author: Hel

We are happy to bring you a new season of Hela on September 27th

New Content, Updates and Changes

New key changes for this season is our new Shard system, which will help bolster the rune market. New dungeons and a higher loot rate than previous seasons to help facilitate an action packed playstyle. Most Quests are restored to their original state, while some have their original + additional rewards.

To give players less oriented towards war more of an
endgame to play for, all seven seals within the Pits of Inferno are available to be solved. Some of their solutions have been altered to keep them fresh, but has also had their clues polished to give solving it a more fun and less convoluted experience.

There are a few new
Mysteriandos available to be solved exclusively for Hela. Each of them with their own storyline, but their difficulty is very high. Do not expect to solve them within a week or two. Any unsolved Mysteriando will however remain unchanged in future seasons, so your hard work and any notes you make will still hold value even if you fail to solve it within a season.

Rates

----
Level 1 to level 10
: 30x
Level 11 to level 20
: 20x
Level 21 to level 30
: 15x
Level 31 to level 40
: 10x
Level 41 to level 60
: 8x
Level 61 to level 80
: 6x​
Level 81 to level 100
: 4x
Level 101 to level 110
: 3x
Level 111
+: 2x
----

Skills, Loot and Magic Level are all now using custom Odenia Systems and don't have conventional multipliers.

Skills and Magic Level both use a system that's optimized to make the skills and magic level follow more organically as the character levels so that your character has more appropriate skills for the level you're at.

The respawn time of spawns has been increased to further accustom the higher rates.

We have many new dungeons, holding unique items only obtainable from said dungeon. Some dungeons will be harder to access than others, so we look forward to see if you manage to figure them all out :)

Our Loot System has also been restructured, monsters drop more minor valuables like pearls and gems as well as other valuables like the vampires Emerald Bangle or the mummys Silver Brooch, they now have an actual value and can be sold for a reasonable amount.

 

NPCs also pay more for the loot you sell them, for those wishing to make lootbags. However in return, typically rare items like fancy armors are retaining most of their rarity, to make sure that it remains exciting to loot a Dragon Scale Mail or Mastermind Shield.


4.3.2024 -
Changes to Dungeon Requirements
Author: Freyr

A lot of players struggle with getting to do the Dungeons even once due to the difficulty of finding a full team with at least one of each vocation. Which results in Dungeons almost becoming exclusive to people who plays in a team. 

Therefore as a temporary test since it's especially tough with the low population, the vocation requirements are being ignored. 

 

Doing any of the dungeons will still require four players, but you're now free to mix the vocations up as you see fit.
Furthermore cooldown timer has been halved for all dungeons, allowing up to two fully rewarded runs within a day. 

These are not permanent changes, but if its very well received we could consider making it permanent or a variation of it, such as only requiring 3 out of 4 vocations or only having strict requirements for the high level dungeons, in the future. 

The change is motivated by our goal to have content that is fun, accessible and enjoyable to a wide variety of players rather than a select few.



#1. Rook Sample
Level: (1)

#2. Kelleri
Level: (1)

#3. John
Level: (1)