We are happy to bring you a new season of Hela on October 4th New Content, Updates and ChangesNew key changes for this season is our new Shard system, which will help bolster the rune market. New dungeons and a higher loot rate than previous seasons to help facilitate an action packed playstyle. Most Quests are restored to their original state, while some have their original + additional rewards. Rates---- Skills, Loot and Magic Level are all now using custom Odenia Systems and don't have conventional multipliers. Skills and Magic Level both use a system that's optimized to make the skills and magic level follow more organically as the character levels so that your character has more appropriate skills for the level you're at. The respawn time of spawns has been increased to further accustom the higher rates. We have many new dungeons, holding unique items only obtainable from said dungeon. Some dungeons will be harder to access than others, so we look forward to see if you manage to figure them all out :) Our Loot System has also been restructured, monsters drop more minor valuables like pearls and gems as well as other valuables like the vampires Emerald Bangle or the mummys Silver Brooch, they now have an actual value and can be sold for a reasonable amount.
NPCs also pay more for the loot you sell them, for those wishing to make lootbags. However in return, typically rare items like fancy armors are retaining most of their rarity, to make sure that it remains exciting to loot a Dragon Scale Mail or Mastermind Shield. |
A lot of players struggle with getting to do the Dungeons even once due to the difficulty of finding a full team with at least one of each vocation. Which results in Dungeons almost becoming exclusive to people who plays in a team. Therefore as a temporary test since it's especially tough with the low population, the vocation requirements are being ignored.
Doing any of the dungeons will still require four players, but you're now free to mix the vocations up as you see fit. These are not permanent changes, but if its very well received we could consider making it permanent or a variation of it, such as only requiring 3 out of 4 vocations or only having strict requirements for the high level dungeons, in the future. The change is motivated by our goal to have content that is fun, accessible and enjoyable to a wide variety of players rather than a select few. |